Throughout his years as an infamous pirate of the Caribbean, Captain Jack Sparrow embarked on many adventures. He was captain of the Black Pearl for two years, during which time he searched for the Shadow Gold. But when he was going after the treasure of Isla de Muerta, Jack lost the Pearl in a mutiny led by his first mate, Captain Hector Barbossa. Ten years later, with the help of Will Turner and Elizabeth Swann, Jack retrieved the Black Pearl, upon having killed the cursed Barbossa, thereby becoming its captain once again. Captain Sparrow soon sought to seize the Dead Man's Chest, to settle his debt with Davy Jones, which ended with both captain and ship being taken to Davy Jones' Locker by the Kraken. Following a desperate quest to rescue Sparrow from the Locker led by the resurrected Hector Barbossa, the Brethren Court convened in one last stand against Lord Cutler Beckett, who had control over Davy Jones and the Flying Dutchman, which led to a pirate showdown with the East India Company. Jack later sailed on stranger tides during the quest for the fabled Fountain of Youth. Forced aboard the Queen Anne's Revenge, Sparrow must contend with the notorious Blackbeard, his beautiful daughter Angelica, zombies, mermaids, and a rendezvous with Barbossa. Later, pursued by the malicious Captain Salazar and a crew of deadly ghosts who escaped from the Devil's Triangle, a down-on-his-luck Captain Jack sought to reverse his recent spate of ill fortune by finding the Trident of Poseidon. In an uneasy alliance with Henry Turner, who sought to free his cursed father Will, and Carina Smyth, a brilliant astronomer and Barbossa's daughter, Sparrow was able to find the Trident and defeat Salazar.
Evil Dead Regeneration (No Crack Needed) CODEX
Henry soon revealed that he had a message from Captain Armando Salazar. As Jack recalled the name, he told Henry that the man was long dead to which Henry replied that Salazar died in the Devil's Triangle, but was resurrected and now leading an army of vengeful ghosts to kill Jack now that he betrayed his compass. Henry tells the surprised and worried Jack that he now needed the trident to defeat them.
Treantreapers are smaller, more sinister-looking relatives of treants. They are notevil, but are enamored with decay, fungal creatures, and other aspects of rotand regeneration. They gain their sobriquet from their habit of finishing offslowly dying, suffering trees, allowing their nutrients to be absorbed by othercreatures and recycled. They are most active during the autumn and winter incold or temperate forests, but may be on walkabout throughout the year intropical rainforests.
CizinAlso known as, or associated with, the names Kisen, Yom Cimil, Yum Cimil, and Ah Puch, he was a god of death who lived in Xibalba (Metnal to the Yucatec Maya) and is often pictured as a dancing human skeleton smoking a cigarette. He is further identified by his `death collar' of human eyes dangling from nerve endings. Cizin came upon one suddenly and without warning but was accompanied by a foul smell and so was called `The Stinking One'. Unlike the other death god aspects with whom he is associated, Cizin is not associated with regeneration or re-birth. He keeps the souls of evil people in the underworld where they are subjected to his torments and trickery. Post-conquest, he became closely identified with the Christian devil.
THE CODEX OF DEMIPLANESThe following were compiled from the Wizards Planescape boards from entries in 2003 and 2004. This is by no means the final word on these scattered realities. The Demiplane of Zian, Plane of Finite Angles, City of Portal, Onegas' Demiplanar Prison, the Demiplane of Shadows (Alternate) and the Plane of Elemental Wood are listed in separate entries.THE CODEX OF DEMIPLANESThe following were compiled from the Wizards Planescape boards from entries in 2003 and 2004. This is by no means the final word on these scattered realities. The Demiplane of Zian, Plane of Finite Angles, City of Portal, Onegas' Demiplanar Prison, the Demiplane of Shadows (Alternate) and the Plane of Elemental Wood are listed in separate entries.------Demiplane of AweThis Demiplane, also known as the Eden, or Utopia, is the exhact opposite of the Demiplane of Dread, as its infused with Good, rather than Evil, as Ravenloft is. All that is known besides that, of this mysteryious Demiplane is that its influence travels from world to world, seeking the lonely, the lost, and the forgotten, and envelops such beings into itself, giving them a new, contentful existence free from pain, disappointment, or suffering.To visitors of the Demiplane, a feeling of compassion and love can be felt at all times. Also, visitors and natives no longer age, as Time does not exist here as it is commonly understood.Finally beings on the Demiplane can leave whenever they wish, unlike in lets say, Ravenloft. Such beings often feel a renewed sense of hope, their lives now feel worth living to the fullest, and their dreams worth pursueing.Word of Warning: Woe to those of evil bents who come here attempting to work evil. The Demiplane seems to know the intentions of all beings inside of it. Such evil beings find that their existences here become a living nightmare, as the Demiplane inflicts the evils those beings commited back upon them, only one-million fold....------Demiplane of Anti-matter: Chant is that on some Prime Material worlds, Fire, Earth, Water and Air are no longer considered elements. On most of these \"Scientific\" worlds, magic also no longer exists, but on a few, high technology and magic exist side-by-side. On such worlds, everything you can touch and expierence is either matter, or energy, but opposites do exist, and Anti-Matter is just that, the opposite of matter. It is unknown if this belief formed the Demi-plane, or if an insane(And they'd have to be to create this place, see below) wizard created it long ago, but the fact remains that Anti-Matter seems to both exist to challenge the way the inner planes are put toghether, and become a new-inner plane itself. (There are a group of similiar Demi-planes, called the Anti-Inner, which are connected to this plane, which I'll discuss later). Or does this Demi-Plane exist as a weird parrallel to the Prime, like the Anti-Inner do to their Inner Planar counterparts? Perhaps nobody really knows for sure.Environmental Conditions: If one has the proper protections, Anti-Matter can be \"explored\" like one might the Inner Planes. With no protection, a visitor will explode as soon as he or she(or it) arrives. All \"normal\" creatures are subject to this effect, even undeadThe Demiplane looks like an average, fertile Prime Material World, but with one exception: All the color is negative. This means that all colors are reversed, including black and white. Visitors to the Demiplane maintain there present coloration, and as such stand out like a sore thumb to the life on the plane.In the scheme of the Anti-Inner planes, Anti-Matter is the \"Prime\" of the group. Its formed by a combination of all the Anti-Inner Planes.Native Life: There are all the creatures one might expect to find on a Prime world here, but with one exception: No magical beasts(like myself I suppose) exist on the Demi-Plane. This means there are no Dragons, no Elves, and nothing else of the sort anywhere on the Demiplane.Anti-Inner Demiplanes:Existing to challenge and eventually replace the Inner Planes, the Anti-Inner Demiplanes couldn't be more similiar, or different. Even more confusing is that for every Anti-Inner Demiplane, there is an \"Anti-Matter equailiant\" or Anti-Anti Inner Demiplane.Unlike the Inner Planes we Planars know to exist, these Demiplanes are a chaotic mass of unumerial small Demiplanes existing without apparent order or unity. There is one Demiplane for every element that the \"Scientific Worlds\" have discovered or come up with, so don't be surprised to hear of such places as the Demiplane of Radon or Iron, or even weirder, like the Demiplane of Unioctium. Of particular note is the Demiplane of Gold(which I will discuss later, which is remoured to contain a lost super-civilization similiar to the Azteks(whoever they are).------The Black AbyssNot to be confused with The Abyss, The Black Abyss is a demiplane in dissolution into a black hole.------Demiplane of Banishment (The Forsaken's Final Rest, No-Mans Land):When wizards want to get rid of their enemies, generally they send them to the Lower Planes, or the Plane of Ooze. But once, long ago one wizard got it into his bonebox that there should be a Plane of Banishment.Chant is, whenever a wizard casts a spell to send his or her enemies elsewhere, there is a 1% chance that he or she will be drawn here instead. Also, there is a 1 in a Trillion chance that a berk who dies who doesn't serve or believe in a higher power ends up here. This chance increases dramatically on Worlds which have lost all belief in gods(such as Athas). Indeed, on one world this Demi-plane is known as the Grey, and exists as the dropping off point for all cutters who die on that world.The Demiplane itself is a gigantic city surrounded by a vast, rocky and sandy desert(Like one might find is Arizona, wherever that is), where people who were discarded by the Powers or banished by angry wizards live in a constant state of despair. This isn't like the Grey Waste, where even Hope is leeched from a sod. People live in this state because of each other(There are some shady characters who prey on the weak here) and because of the distant hope that one day, a higher being may take notice of them and save them from their fate. It is said that if one gives up on even hope, than one becomes one of the grains of sand in the desert that makes up the Demiplane.Native Life:Other than the se